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Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Some practice on the Star Citizen Workflow — polycount
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Decal technique from Star Citizen - Page 7 — polycount
VoA's Content - Page 85 - Star Citizen Base
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
DF] Star Citizen's Next-Gen Tech: Micro-Level Detail - From Battle Damage To Particle Effects + More: Games
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Content Creation - Unreal Engine Forums
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
ArtStation - Star Citizen Workflow study, Florian Potier
Star Citizen - Materials: Utilitarian Materials by Luan VetoretiA collection of materials I made for the utilitarian space sta… | Star citizen, Citizen, Utilitarian
Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen
Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Thomas Woodward - High Detail POM decals inside UE4 - Brief Reference Guide
Some practice on the Star Citizen Workflow — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans: starcitizen